LOUDROLL

One fireball, five looks

A style is a small piece of data the renderer applies: palette, outline, shading, font and screen effects. Same world, same Game Master, different game. Packs pick the style they want.

16-bit

The default look: SNES-era sprites, a full palette, a 1-pixel dark outline.

Style id snes16

8-bit

NES palette, flat colour, no shading, a few colours per sprite.

Style id nes8

90s arcade

Big chunky sprites with a thick outline, rim-lit three-tone shading, hot saturated colour and CRT scanlines.

Style id arcade90

90s arcade HD

Detailed fighting-game-era characters: tall, muscular, hand-shaded bodies with full costumes, drawn at four times the detail of the map.

Style id arcadeHD

Lamplight

The quiet mood as a style: a dim plum wash, lantern glow, fireflies, stars, soft bubbles and a rounded font.

Style id lamplight

Drawn live by the real renderer, nothing is a screenshot. 16-bit is the default and is unchanged. 90s arcade HD draws the heroes from the detailed Arcade HD roster. Side view and isometric looks come later.